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The main points of: Virtually Real: Suzanne Collin's The Hunger Games Trilogy

The series references the Roman gladiator games and computer/video games and the 'seductive allure' of reality television.

The audience becomes involved in the space between real and virtual.

The games are a distraction from actual game of economic inequality.

The actual history of Panem is not known in any detail.

The Capitol's status is that of a pleasure dome.

The games remind the populace who is actually in power.

Violent video games and reality programs are a form of modern-day bread and circuses.

The real can be transformed into the virtual through technical means and manipulation of the audience.

Katniss at various points is not sure of her exact feelings about Peeta.

The Hunger Games can be related to talent shows.

The way war is shown in the media does not bring a person the full, terrible reality of war.

World War 2 video games are an expanding portion of the video game business.

Compassion is unstable and needs to be translated into action.

The cat Buttercup is much like Katniss is edgy and loyal to Prim.

The real legacy of war is loss and post-traumatic stress.

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